Thankfully, HUD-heavy games, like Rise of the Tomb Raider, incorporate Tobii's clean UI integration, allowing such intrusive elements to dim-or disappear entirely-when not engaged by the player's gaze. Nothing yanks players from their favorite interactive experiences like a screen cluttered with pop-up menus, mini-maps, tutorial text, and flashing objective icons. Stare at the sun from that same prime spot, and the tech will continue to ratchet up the realism with a squint-inducing lens flare effect. If you thought Assassin's Creed: Origin's ancient Egypt setting was pretty before, just wait until you perch atop a pyramid with this feature enabled. The extended view integration, for example, works as advertised, opening up your surroundings by essentially panning the camera-even beyond the screen's boundaries-with your gaze. While using your eyes to interact with enemies and NPCs makes you feel like you're traveling in the boots of a game's protagonist, the tech is just as effective at making you feel like you are part of the game world around you-it’s like experiencing some of the immersive aspects of virtual reality, without having to wear a special headset. Of course, in Dying Light, an extended stare could draw unwanted attention nothing cranks-up the immersion like drawing the ire of an undead horde with a dirty look. Getting the attention of a quest-giver by simply looking at them In Deus Ex: Mankind Divided, for example, won't target them for death, but feels far more realistic than having to position your avatar's entire body before them. While not as flashy as the aforementioned integrations, eye tracking also lets you interact with non-playable characters with less lethal results. Lining up your target is only the beginning, though, as many games also allow you to tag potential threats, lock onto future victims, or in the case of Warhammer: End Times - Vermintide, unleash flurries of fiery projectiles in any direction with your mystic pupils. One of the technology's most useful and natural integrations allows users to aim at enemies-from Dying Light's flesh-eating foes to Assassin's Creed: Origins' blade-baring baddies-with nothing but a look (and a little fine turning with mouse or controller). Whether pairing the peripheral with a mouse and keyboard, or gamepad, players will discover that these five eye tracking features put them in their favorite fictional universes like never before. Fire up some of your favorite games and you'll find the tech not only evolves your play style, but significantly increases your sense of immersion-whether scouting potential prey in The Hunter: Call of the Wild, or becoming a target in Dying Light: The Following.Ī more-than-the-sum-of-its-parts experience, the eye tracking tech really hits its gameplay-enhancing stride when players leverage its various uses alongside more traditional inputs and controls. Of course, this brief demonstration of the eye tracker's game-changing potential barely scratches the surface of what's to come. While it's just a small part of the installation process, reducing the space rocks to smithereens with a simple gaze makes for a fantastic first impression. Shortly after setting up a Tobii eye tracking peripheral for the first time, you're transported to the virtual cockpit of a spacecraft, where you're tasked with blasting through an asteroid belt with nothing but your eyes.
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